A downloadable game for Windows and macOS

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Mash your button as hard as you can to beat the other horses at the race! Earn coins by placing in the Top 3 and earn upgrades to give yourself that little advantage!

Take Me to the Races is just a small horse-racing clicker game made for the weekly game jam - week 165 "One Button Mash".

Please be sure to leave a rating and I hope you enjoy!

PlatformsWindows, macOS
Release date 44 days ago
Made withUnity
Tags2D, clicker, horse, horse-racing, Management, Pixel Art, Unity
Average sessionAbout a half-hour
AccessibilityColor-blind friendly, One button


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Click download now to get access to the following files:

Take Me to the Races.zip 25 MB
Take Me to the Races MAC.app.zip 25 MB

Development log


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Hey there. I just played your game and recorded a video about it. I enjoyed playing it. The only issue I found is that UI elements are not fixed. It is a common problem for unity. There are a couple of ways you can adjust it:

You can anchor UI elements to its borders or get the UNITY AUTOMATIC UI ANCHORING plugin to fix UI problems. Also, you can tell the resolution that you want others to play on.

Also, there is an excellent manual that can tell you how anchors work: https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/UIBasicLayout.html

I personally use this C# code to fix my anchors through the code:

rectTransform = objectDragInstance.GetComponent<RectTransform>();

 RectTransform parentRectTransform = null;

 if (rectTransform.transform.parent)

 parentRectTransform = rectTransform.transform.parent.GetComponent<RectTransform>();

 if (!parentRectTransform)


 Undo.RecordObject(rectTransform, "Anchor UI Object");

 Rect parentRect = parentRectTransform.rect;

 rectTransform.anchorMin = new Vector2(rectTransform.anchorMin.x + (rectTransform.offsetMin.x / parentRect.width), rectTransform.anchorMin.y + (rectTransform.offsetMin.y / parentRect.height));

 rectTransform.anchorMax = new Vector2(rectTransform.anchorMax.x + (rectTransform.offsetMax.x / parentRect.width), rectTransform.anchorMax.y + (rectTransform.offsetMax.y / parentRect.height));

 rectTransform.offsetMin = Vector2.zero;

 rectTransform.offsetMax = Vector2.zero;

 rectTransform.pivot = new Vector2(0.5f, 0.5f);

 rectTransform.pivot = new Vector2(0.5f, 0.5f);

 If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.